selnor1983 said:
The software DX 11.2 wasnt implemented fully until June this year for Xbox One. UE4 wasnot able to take advantage of this software upgrade for Xbox One. Theres no rason why it cant be added in the future. It was a big hit at Siggraph and Unreal Engine 4 was initially based on it. Turns out they eventually had to strip it out(quietly) due to them not being able to get it up to speed on next generation consoles and mid-range PC's. However, There's also a plugin for Unity and it runs quite well. The data was being stored in a Sparse Voxel Octree. A 3D, layered, voxel grid. Traversing this grid is very slow. To get roun this original UE4 method???? DirectX 11.2 and the X1 chip architecture is built for doing partial resident resources in hardware. Removes the limitations other software implementations had, which held some engines back, such as John Carmack's Rage. MS talked about partial resident resources in their DirectX build conference. They explained the move to partial resident resources as a solution. It just might end up being even more important than originally believed. And more recently an unnamed third party developer is touting better ray tracing capabilities on the X1: Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will be likely be faster,” said one developer. DirectX11.2 was only recently unveiled earlier this year. No launch games would have been designed for this. Partial resident textures are still a fairly new technique, and just now getting supported in hardware. Voxel cone ray tracing is also a fairly new implementation. And the alternative of using 3D texture along with partially resident textures is even newer, and not many have attempted it. Developers will certainly need time to start messing around with both. |
No excuses and I don't want to keep hearing more rubbish from you especially considering the fact that you likely don't understand any of this terminology like ethomaz or adinnieken.
BTW the API wasn't stopping the guys from epic games from being able to impliment SVOGI on the gtx 680 so why should they have trouble trying to port it to the xbone considering they were able to do it on the PS4.