Something interesting is that Voxel Cone Tracing. I remember some developers saying only Xbox One can do it. I think that changes the way games are made. No?
Microsoft confirmed Xbox One will have full DX11.2 which fully utilises Voxel Cone Tracing. Ray Tracing has never been implemented in console gaming or realy PC's at all. The way games are designed now with textures etc is way different. But Ray Tracing wold change visuals forever. They are where Developers idealy want to be. It is so superior.
Dude, don't talk about hardware. Your post just gave me another headache. BTW developers would want to be at bidirectional path tracing ideally instead of ray tracing since that is the algorithm that closely approximates the rendering equation while converging to the solution much faster than the vanilla path tracing.
But Voxel cone tracing is better than what we have now. The way Foza 5 or Killzone is made. It requires a new engine from the ground up. But would look far superior, especilly polys sticking out, lighting and shadows and masively reflective surfaces.
Notice how in the cutey graphical game Project Spark you cant see Poly triangles anywhere? Thats because its not polygons. Its Voxels. The first game on console to move away from how games are currently made. They use Voxels. This is thanks to software DX 11.2
I hope you realize that neither of the next gen consoles are capable of cone tracing since it's still very taxing otherwise we would have seen a UE4 elemental demo on the xbone featuring SVOGI.