fatslob-:O said:
Dude, don't talk about hardware. Your post just gave me another headache. BTW developers would want to be at bidirectional path tracing ideally instead of ray tracing since that is the algorithm that closely approximates the rendering equation while converging to the solution much faster than the vanilla path tracing. |
But Voxel cone tracing is better than what we have now. The way Foza 5 or Killzone is made. It requires a new engine from the ground up. But would look far superior, especilly polys sticking out, lighting and shadows and masively reflective surfaces.
Notice how in the cutey graphical game Project Spark you cant see Poly triangles anywhere? Thats because its not polygons. Its Voxels. The first game on console to move away from how games are currently made. They use Voxels. This is thanks to software DX 11.2








