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Nem said:


Regardless of memorisation, if the sounds are too many for your brain to have that capicity (doesnt mean you actually do), the sound is filtered as noise. I dont understand how that can be good music. It might be, but not for humans. The only way for you to properly enjoy it is to focus on some of the portions.

I can make a music with 30 tracks of sounds. No matter how good it is, its nothing but noise for the brain. So, how come this would be considered good music. I think that is exactly the problem with music these days. Its all noise. Noise is not good music. Our brains have limitations, even if technology doesnt have the same ones.

Creativity and different sounds are the way to make good music. Not pooling 10 more sounds on top of the other ones.

This is also why people get excited about music composers like this zelda guy, the megaman 2 composer, Nobuo Uematsu. While nowadays there is no such renowned composers because they all seem to fall on that pit. More is not always better.

I don't follow your train of thought at all. The Chicago Symphony Orchestra has over 100 musicians in it. Each one is playing their own instrument, adding their own personal performance to the total sound. Is this nothing but noise? Theoretically, a sampler simulating a 100-piece orchestra should sound no different.

The problem is not the quantity of sounds. The problem is that traditional video game composers like Kondo don't know how to adjust to writing music for a full orchestra. They have half the "tracks" or instruments playing the exact same thing. No harmonies, no dynamics. It's boring and, yes, noisy. This is why Kondo is better off sticking to simpler songs like this one, and letting someone with more experience handle the bombastic Hyrule Field track and such.

You call it noise because you can't isolate every part of the music at the same time. I call it beautiful because every time I listen to it, I hear something new.