Adinnieken said:
I disagree. By offloading the video encode, decode, and resizing to a separate processor, you free the GPU and CPU up. Likewise with the move engines and audio block (CPU).
No they aren't. There is a processor within the audio block used by Kinect. The system will take advantage of some of the processors for various functions, but games will also take advantage of those processors as well. The Move engines, as an example are part of the GPU and thus are utilized during graphical rendering.
Um...no they didn't say that.
No, they didn't say that. They said the CPU is a bottleneck for frames per second in any given system. Even for the PS4 that's true. |
Everything I said is wrote in the article... you need to read... I even used the same words from the MS.
The only part I added is the OS that was confirmed by MS in another interview... each game have it own GameOS... so devs can change it to fit the needs.