Barozi said:
UltimateUnknown said: I think you are talking about mandatory installs for games as opposed to updates, because even on 360 you have to download updates if you want to play the game. Most games nowadays get patched after release, so you have to download the updates to play, otherwise you get signed out. What you are referring to on the PS3 is the mandatory install to the hard drive which doesn't happen on the 360. Yes its annoying, but it is said to decrease loading times and stuff. I do prefer the 360's route though where installing to the hard drive is optional. Glad PS4 lets you play the game while its installing and updating. That said I tend to get most of my games through PS+, so they're mostly digital. Having PS+ helps a lot since I've set my PS3 to turn on automatically during the day when I'm not at home and download all updates for the system and games automatically. That way I don't have to bother with updates when I turn on the game. |
Title Updates for 360 are between 1MB and 10MB usually. So he's definitely not talking about the mandatory updates. I guess the problem lies with the fact that PS3 uses mostly uncompressed and thus much bigger files that have to be replaced during updates. Maybe 360 updates allow for injecting parts of code into the game files ? Idk but that could be another reason why they're so small.
I only know of two 360 games that have updates that weigh more than 100MB. Burnout Paradise (because Criterion added some of their DLC for free and the rest was put up in the patch as well, so that you only need to buy the key to unlock it.) The other one is BF3 and while I'm not sure the reason for that is probably DLC as well.
The even bigger issue is IMO that you have to install the updates after you downloaded them.
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The 1-10MB downloads are mostly patches, which tend to be small on both platforms. The bigger mandatory downloads tend to be DLC. For example in fighting games you tend to have to download huge DLC updates whenever new characters are added even if you don't actually buy the DLC characters. This is to make sure that you can fight those characters online if someone else decides to use them. I've had this in Soul Calibur 5, Blazblue CS etc. Same with FPS games as well where free DLC maps end up becoming mandatory for people buying the game late after release because the map has been put into the regular rotation. Although I haven't played GT5, I imagine the big update is because they've added in new cars into the game and the download is to ensure compatibility online, like in fighting games.
The main difference I see between 360 and PS3 is the fact that 360 updates don't tend to require any installation, or you just don't see a separate installation process since it is done as part of the download process. I don't know for sure, but the 360 seems to be more effecient in what it's doing.