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The OP, I just skimmed it but it looks like it has delusions that put misterxmedia to shame...

Here's facts compared to X1 (the supposed lesser next gen console)

Now first keep in mind investigation has revealed Wii U has either 160 shaders or 320. I'd say odds are like 90% it's only 160 shaders. We will use 160 shaders in the following comparison, but even if you double the shaders/FLOPS Wii U is still sorely deficient.

Wii U has 1GB game RAM @12.6 GB/s main bandwidth vs X1 5GB @ 68 GB/s.

Wii U has 176 GFLOPs (160 shaders at 550 mhz) versus 1.3 teraflops (768 shaders at 853 mhz).

Wii U GPU has an older architecture, it's shaders/FLOPS are less efficient.

Wii U's CPU is by all accounts a simple update to the ancient Wii CPU. Tri-core, 1.2 ghz, and incredibly tiny. X1's is 8 core, 1.75 ghz, and comparably large and beefy.

Both have 32MB of high speed cache, but X1's is much more versatile.

IIRC, WII U's die sizes are around 33mm CPU+ 156mm GPU (189 mm total) on 45 or 55nm (unknown). X1's is 363 mm on state of the art 28nm. Remember you can usually double size for each node up, so X1 on 45nm would be 2X363=726mm comparably. Bigger if 55nm. That's also assuming 45nm is one node up from 28, but I cant actually remember it may be more and it may vary by fab, actual difference could be greater.

X1 additionally has powerful audio hardware.

Anyways that's just a quick rundown...

All that said, Mario World 3D looks pretty good...IMO it's very similar to how Mario Galaxy looked fine even next to PS360 games last gen. But Wii U trying to do a realistic game like BF4, is where it will really struggle.