By using this site, you agree to our Privacy Policy and our Terms of Use. Close
happydolphin said:

In the spirit of being a good sport and criticizing my favored company, here is my top 10:

10. Not being at the forefront of services like being able to transfer your virtual console games from one device to another without having to buy them 50 times. An online library would do the trick, let people own what they buy. And I realize there are ways around this but they are not easy. It should be seamless.
9. Proper branding to their segmented markets. Yes, the purple cube could turn off certain immature gamers, but they could create another sku for other people. This is one of Nintendo's greatest flaws, their inability to segregate their market offerings and reach out to the disconnected markets.
8. Not including mouse and Keyboard support properly for their games, since the SNES days.
7. Failing to make Metroid Prime a proper competitor to Halo.
6. Losing Rare. What a fucking mistake.
5. Giving in to sales and compromising on art and emotion. This will hurt them in capturing other markets that are also important.
4. Nintendo's inability to project a confident image of itself in the mainstream. (Marketing issue)
3. Losing the rest of the 3rd party support. Mostly due to cartridges and losing square, everything else just collapsed.
2. Virtual boy. This was the start of Nintendo losing its winning streak.
1. Losing FFVII. This is the root to Nintendo completely losing foot in the older teen market.

Well props for trying :)

I agree with your points there, but i still would consider them inadvertedly creating the PlayStation to be their biggest mistake by far, even if the WiiU was to be discontinued tommorow, this would still hold true. It was good for us gamers, but in NO WAY good for Nintendo. Even if Sony was to be a small time player.

Companies want to crush their competitors, not creat more of them.