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MAC: Moving on, let's chat about Ys: Memories of Celceta. What are some of your personal favorite aspects of Celceta?
KB: Though I haven’t played the game as much as I would like yet, I really liked that the battle system builds upon the great party combat system from Ys Seven. I also like how this game handles the main protagonist having amnesia, which JPRG critics state happens a little too often, to give it a fresh spin so that you have to determine if someone claiming to have met you before is recalling the facts accurately back to Adol.


MAC: Is everything going smoothly with Celceta? Still on track for a 2013 release?
KB: Though we had completed localizing all the text and voices a while ago, the implementation was a bit delayed on Falcom’s side since they had to focus all their energy on their Japanese release of Sen no Kiseki. Now that the title has released in Japan, we are progressing very quickly through the English builds in time for a holiday release.

 

MAC: Valhalla Knights 3 is just around the corner and looks to have some very curious sexual content in it. How has it been working with this project so far?
KB: The Valhalla Knights series had never been about sexual content before so it definitely caught us by surprise when we first learned of the new “features” in VK3, but hopefully people will see it as an amusing distraction if they choose to participate rather than taking away from the tried-and-true addictive dungeon crawler gameplay.


MAC: For those who are on the fence after the past few VK games, what are some key aspects of VK3 that might change their minds?
KB: The increased amount of customization options and now 7-on-7 party-based action combat should really appeal to people as they try to create their own personal wrecking machine of a battle party. With 7 races and up to 20 job classes to choose from when including DLC, no two 7-member battle party will be alike. This is especially important when players test their mettle by taking their customized battle party online for an intense mano-y-mano sparring session against another player’s unique battle party. Japan launched with only ad-hoc support, but we added online and leaderboards because we wanted to be sure that players in North America would always be able to find an opponent to battle against regardless of their location.