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Machiavellian said: @Bolded: More guessing. Where has Sony confirmed how voice navigation will or will not work. Where has Sony stated you have to completly leave a game in order to use the PSeye which makes no sense if you can use it before going into a game. How is Sony OS switching between its game and App OS and how do they accomplish this task. Why reserve 2 CPU cores if not to run something like the PSeye within or outside of a game. If the game is the top priority, then there would be no need to reserve any CPU cores. You could use the Arm chip to save the state of the game and release the CPU and memory at that point. |
No guesses.
Voice navigation won't ready for the launch... it is a post-launch update... the feature didn't exists in the OS for now.
Yeah... is only works while your running a game if the dev implemented support to it (most game won't use)... the OS will only enable voice navigation when you are not runing a game.
The OS runs in the CPU-core... you have tasks running in background to make the OS up for I don't know receive messages, text chat, use the web browser, etc... you can use them while playing a game... the ARM is for others taks like background download, instant power on, etc... the OS runs over reserved CPU-cores and RAM.
The voice navigation feature was not planned... so there is no resouce reserved to it... Sony will use the Game resource... so when a game is running you can't use it but when there is no game running you can use it... excemptions are the game with support like the games that devs choose to give support... the dev choose to use some Game resource to use these features.
The game is top priority so because that the OS can't use Game resources when there is a game running.







