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Dark_Feanor said:

So, the PS4 CPU is overloaded with OS taks? Given that the CPU is 10% slower and Sony made less customisation and less discret processors...

In fact!!! How do you now how the PS4 OS works?

The PS4 OS didn't use GPU hardware accelaration like the Windows uses in Xbone... when you snap a Metro app in Xbone it uses some 3D effects to do that like any MS OS after Vista... you can rearch that the MS Metro UI is a hardware-accelerated GPU based UI.

PS4 OS lacks the snap feature... the OS is flat and simple without any 3D feature.

Apps, backgound process and everything else runs better on CPU... so why Sony will put these process into GPU? To run worst? I think any little knowledge about OS resources shows that.

And the CPU clock in PS4 was never confirmed... anyway I guess (that now a guess) the CPU in PS4 is more free than Xbone CPU even with lower clock because the Xbone needs to do a lot of calculations into CPU for OS and Kinect features... PS4 don't.

About the Audio features... both needs GPU for Raycasting Audio... and some little effects in audio will be done on CPU and not GPU.

GPU is 100% for game developers do what they want on PS4.

And you want backup? Cerny himself said "Developers can choose how to use all the 18CUs inside PS4"... no OS reservation.