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Another good part of the article...

MS says the memory bandwidth limit the ROPs... so if they have 24 or 32 ROPs they will need more bandwidth and DDR3 (even with the help of 32MB eSRAM) didn't give you that.

That's makes the GDDR5 + 32 ROPs a reasonble choice... even if at the end games didn't use all the 32 ROPs but can be sure over 20 ROPs will be used easly and the bandwidth won't limit that.