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ethomaz said:
adriane23 said:
Devs may not even need the 10% of reserved GPU power as they become more familiar with the system, so this sounds like a lengthy explanation of a non-issue. Or it's a means to keep the gap small between multiplat games in the initial years of the Xbox One.

They need... right now every bit of GFLOPS that MS can release for developer is welcome... the system is weak so even a 6% increase in clock make a difference.

The difference today is 1.18TF vs. 1.84TF.

That's big... people says specs doesn't matter but no developer can make 1.18TF run better than 1.84TF.

This article just shows all the issues with MS system... low RAW power, low ROPs, less ACE/Queue, Kinect/OS holding game performance, etc.

Good point. In that case, this isn't a lengthy explanation of a non-issue, it's a lengthy explanation for poor design choices.



I am the Playstation Avenger.