| JoeTheBro said: But look at the vast history of add ons/gimmicks in the industry. PS2 dual tap: wasn't forced yet a fair amount games supported this add on. PS2 eye: wasn't forced and hardly any games supported this. Only ones that did were built around the eye itself. PS2 dance mat: wasn't forced yet had lots of games made for it. All dance games, but still a very successful add on. PS2 analogue buttons: forced and had hardly any support. GameCube mic: wasn't forced and had hardly any support. Xbox 360 headset: was forced and was supported by practically every game: Xbox 360 kinect: wasn't forced yet is supported by most games after release and has tons of dedicated games: Wii motion plus: was basically forced in later years yet received very little support: PS3 six axis: forced yet had hardly any support: PS3 camera: not forced and has ok support: PS3 move: not forced and has ok/little support: PSVita back touch: forced yet has very little support:
Of this list I count four of these that were very successful/well supported. Only one of them was forced. Of the four forced add ons, only one received tons of support. Basically it just shows there really isn't a correlation between being forced and being supported. Kinect v2 is the same way. Being packed in will of course help its chances of catching on, but it's not like it would necessarily be doomed if it was left optional. I should note though that I agree with forcing it, for all the menu and multimedia aspects of the console.
Also I've spent lots of time working with handicapped and developmentally disabled people making modern games accessible to them. What makes you think full body tracking would be a better input for them? |
First of all i am going to focus on 2005 onwards,your list however in its entirety does not have 1 single device that like the kinect v2 has a console built with it in mind separating it its like giving you half of the product.
Now compare the headset in the xbox 360 and the headset in the ps3 the fact that one was IN, enabled a better social experience for all,the six-axis was forced and it didnt have alot of support still Killzone 2,GTA 4,Heavenly Sword and more importantly Heavy Rain used this feature for better or worst,if it was not forced if a supposed dualshock 3 model without sixaxis was packed in instead do you even for a second think that these titles would even have considered adopting the sixaxis especially since the reviews for this model would have been horrible since the technology was like the first kinect a bit of a fail.
The ps3 camera according to vgchartz was only "widely" adopted when sony pushed the ps move with a ton of money because before that you had what? eye of judgement and some other guimick stuff the same thing can be said about the xbox previous camera nobody used it and titles for it failed miserably or failed to interest devs.
The ps move again sold alot riding sonys marketing campaign and it also drinked alot from MS own marketing push ,was it sucessfull yes what about games for it HELL NO !Outside of Sport Champions franchise there wasnt a single game that was sucessfull for it.
The PS vita back touch is not being supported since the entire VITA is not being supported enough!
The wii motion plus was "basically forced in later years" whats the point of that the audience is already fragmented .
Now the Kinect is really interesting because that was made by the same company and they knew that in order for it to be successfull they needed a wave of support so the idea was an original concept "so to speak" that would seem new to people advertise it like the new wii and trow a billion dollars at it in order to be sucessfull,was it sucessfull yes sucessfull games yes but it was just smoke and mirrors at the end of the day the kinect is catching more dust than a vacuum cleaner because in order for it to sell like it did MS compromised several parts of it like the res of the camera in order to bring price down limiting its capabilities. They also changed the Xbox 360 dash a couple of times so that it would work better with the device angering some of the core that did not purchase the device.
So the above is solved by making a sistem that is built from the ground up to include that technology and both will evolve as one,will it catch dust "so to speak" at least in the inicial phase of the device the interface of the console should make users use it alot after that well is all in the hands of devs,Fantasia looks cool tough.
Now about your handicap experience didnt know that im not going to argue vs your experience i still think that the kinect could expand the overall way that they have to interact with the game , like voice recognition and sound combined (possibly) with a Braile-esque controler or since its more mainstream technology make it cheaper but i dont know how those situations work so i will refrain from that issue.







