NightDragon83 said:
How so? All I'm saying is that it's pretty ridiculous for someone to single out the continued huge success (and subsequent sequels/milking) of AAA franchises like GTA or COD and claim that this is bad for the industry, but at the same time completely ignore the fact that companies like Nintendo, SEGA, Square, Capcom, Konami, etc have been doing this very thing with their established IPs for decades now. Has the industry suffered and creativity been stymied because of the release of the umpteenth Mario or Sonic title? Is it going to collapse under the weight of the next MGS or Final Fantasy? |
I actually think that GTA has a lot more in common with Nintendo IP's in the way they're released and handled than GTA has in common with CoD and AC. R* releases a new GTA every 5 years and adds a lot of new things with every new instalment (just like, let's say Mario 3D), while CoD and AC are annual releases that doesn't see all that much improvment from title to title. A new GTA or Mario is like jumping from AC1 to AC4; it's the same basic gameplay - but new things have been added and improved.
I think that the OP takes issues with the AAA games overly bloated budgets and the annual releases, and it's these facts that's hurting the industry.
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