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anonymunchy said:
yoshidino said:


I think that the idea or doing the dungeons in the order you want is good, but ceoncerning the showith all the items, I'm more sceptical.

There won't be surprises concerning items, and How do you do if you take some items, and you lack one to complete a dungeon, you go out to re-take it ? No, seriously... don't understand. Let's wait just a few weeks now.


I'm going to assume that whatever items you need to complete the dungeon will also be required to reach that dungeon, or at least find out what item(s) you need early on. There might also still be items found throughout the story, ones not available at the shop.
There have been plenty of items over the course of the Zelda games that weren't found in dungeons, nor were they needed to complete the game, so you could still get your 'surprise' concerning items.

It might be nice if they cut the progression into 3 parts.

  • Introduction to the story and a small dungeon, eventually leading to the shop.
  • Series of dungeons completed depending on which items you get first until you get all items available.
  • Trio of dungeons to be completed at will, requiring all purchasable items.

A little bit overkill on the dungeons but perhaps it would be nice to have a couple of them that need all items to progress.

You convinced me :) All your ideas are good and have to be part of the game !



Yoshi's the best of the beasts