the_dengle said:
Except in Prime you aren't constantly going back to your ship to swap out different weapons. There's a difference between discovering a place you aren't meant to go yet (which is how past Zelda games have worked, by the way) and discovering a place you could have gone to 5 minutes ago when you had a different item, but not now. Jesus, people are so desperate for non-linearity they're willing to throw away any semblance of good game design and add in unprecedented amounts of backtracking. I certainly would rather simply have dungeons focused on using only a single item than having to go back and forth between the shop and the same dungeon multiple times. You could've just accepted that the dungeon puzzles will be easier now and built your case around that, instead of trying to come up with some contrived way the game can maintain its complexity while offering a non-linear experience. |
I'm not trying to argue how things will be, I'm arguing you can't assume they will be one way or another.
We have no idea right now, so coming up with the worst possible thing is not helpful.
I for one never got peoples desire for non-linear dungeons. Would ocarin of time relaly have been any better if you could have done one dungeon before the other? I don't see how.