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Zappykins said:
Some of the comments here - people can't see the future that is about to run them over

And some people seem to think hoverboards will be real, too.

Zappykins said:
While the final rendering of the GPU is important, it has become becoming less important for quality graphics since things started going 3D. So much of what is important - such as lighting, reflections etc. has already been shown to work quite well in the cloud - even at a ridiculously slow 1 second of latency. The final picture is rendered by the GPU - but setting the stage is becoming more dependent on other systems and processes.

Really?, GPU processing is becoming less important?, Is that way as games get more and more advanced it's the CPU thats becoming less important, as illustrated by huge variations of CPU on certain games having little to no effect on framerates?.

Cloud processing of graphical data is in its infancy, and for the most part testing of cloud processing has been done on internal networks where latancy can be kept to a minimum, the throughput of data available to process job pools is limited in a real world environment and the nature of games is such that a large portion of what needs to be processed may not even end up being used by the GPU, rendering locally, on higher spec hardware this is not an issue, but if youre sending jobs for certain tasks to a server and then that data becomes redundant, youre essentially wasting network resources and server time on data that isnt really needed anymore, there is a reason why cloud processing is mainly used for background processes, that reason is that the processes are required regardless of user input, when microsoft talks up cloud processing as "allowing better graphics", they mean indirectly, by aleviating some of loud from the CPU or compute units to an external server so the local machine can better handle the local data.

This is not unique to the xbox one, it can be done on any system with network connectivity and a server infrastructure, essentially you could rent amazon servers and do the exact same thing for the 3DS and Vita, or even the DS and PSP if you really wanted, but people dont, because the only real use it has is in providing contiguous data storage for online worlds, much like pretty much every MMO has done since the beginning of time, the only difference is rather than a game specific server they will be using the xbox live network instead.

Zappykins said:
When streaming off Flash would sputter and stall, Microsoft released Silverlight - which pretty much everyone uses for streaming (the Xbox, PC, Roku, PS3, Blu-ray Players, etc.) - and we now have a streaming entertainment age.

Thats an inaccurate claim, the PS3 does not directly support silverlight and only intel and broadcom based blu-ray players support it, the rest use java or legacy implamentations of flash, PC uses whatever the user installs.

PS3 has a very lose implamentation through Netflix only - and Netflix are dumping (or may already have) silverlight in favor of HTML5

Zappykins said:
I understand many people don’t understand, can’t see, or do not believe it, and fortunately, most of them are not at a position to stop it from happening. I am glad a new frontier in gaming is being pushed by Microsoft. It all comes back to my motto:

Saying people do not understand does not add any credence to your words or make you any more knowledgable than them, nor does tacking your name on to another persons motto, its okay to not understand, rather than be offended when you are corrected or told differently, or see it as a personal attack or an attack on your prefered console, learn from it.

But mainly, please don't treat others like theyre idiots when the things you say arent any more logical or factual, because it helps absolutely nobody, not you, not them, nobody.