By using this site, you agree to our Privacy Policy and our Terms of Use. Close
richardhutnik said:

Name 10 things console games don't do now that call for the second (touch) screen.  You just don't roll out features, at an added cost, without sane reasons for doing so, and expect it to be so.

Also, you must of missed the point of my original post, asking what I did.  I asked, because Nintendo MUST have ideas in mind, or why would they of added the second screen?  Something new, without sound reasons for being there, is merely an attention grabbing gimmick.

I like this kind of challenge.:

1. Off-TV-Play 

2. Strategic/Tactical Map (very usefull in Pikmin 3, where you can send the not controlled captians via map to other locations)

3. Quick Access to Inventory (good example is the combination-list in Monster Hunter 3 Ultimate)

4. "Drawing" Controll (Draw simple commands, like in The Wonderfull 101 or Masterpieces like in Art Academy)

5. Sniping control (Use the Screen as a Zoom and the Motion sensors to aim. ZombiU has it)

6. Asymetric Multiplayer (Nintendoland has some good examples like Mario Chase)

7. Two Perspective Gameplay (An early demo of the WiiU showed a golf game, where the Pad was lying on the groung showing the golf ball and the big screen showed the golf course.)

8. Writing Recognition. (Write words to control a game. I think Scriblenauts does this, but it isn't released in my region yet ...)

9. HUD-Free Gaming. (Place all the HUD-Objects on the gamepad so that you can enjoy the graphics and have still acess to them. Monster Hunter 3 Ultimate let's you customize this.)

10. Touch-Aiming. (Control your FPS/TPS like Kid Icarus Uprising, Metroid Prime Hunters, Moon or some other Handheld games)

11. DS/3DS-Player (add a DS/3DS-card Reader and play your handheld games on the big screen, like the gameboyplayer on the Gamecube. Not real yet.)

However I hope that Nintendo has even more Ideas.