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AstroGamer said:

yes but reducing the texture sizes to fit on the 3DS's resolution doesn't automatically make it fit on the ram especially if they are considering 3D. They may have to double check each texture to make sure each level doesn't cause frame drops. By downsize he means porting the software for weaker hardware like the Vita as well. I assume they didn't consider 3DS version a high priority given Origins sales so they started working on the port late in the development cycle if they are in fact working on it

Yeah that's probably it then, thanks. I guess I got confused by the way it was said .