Like I said from the beginning after the reveal:
Team Meat’s Tommy Refenes discussed his hands on time of the Steam controller.
“After becoming familiar with the controller I started to play Meat Boy… The configuration they had set up was simple enough,” he writes. “The left circle pad acted as the directional buttons, the right acted as a big giant jump button.
The big problem with touch pads/ touch screens is you never know when you are actually over a button or pressing it. Valve has tried to rectify this by having some adjustable haptic feedback fire when you press one of the circle pads. Throughout my play session the haptic feedback helped with the problem, but wasn’t enough to solve it.”
http://playeressence.com/super-meat-boy-developer-gives-opinion-steam-controller/
Touch devices won't replace physical inputs.....







