Machiavellian said:
ethomaz said:
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Puppyroach said:
They exchanged high polygon count with lower in order to make the models more life-like with better shaders and textures. High polygon count (and mind you, Ryse still has higher than even Crysis 3) can´t surely be the only measure for high quality, richly detailed graphics, would you agree?
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Two differents subjects.
They can't say "we have the most advanced character ever created with 150k polygons" and after that say "ohhh we decreased the polygons to use more effects in the character".
The claim is wrong and need to be criticized.
After that they saw they have a limitation... the hardware can't hold what they want in effects with 150k polygons... so they decreased the polygons... the look seems better.
So the result have to be applauded.
Now if they did the same effects with 150k polygon the result should be ever better... I think that was the first plan and what they expected to reach... so why not try first to make the claim after... here in Brazil we have a popular saying for this but I think won't make sense for you guys.
I don't understand why I need or love or hate a company... I love and hate according to what they do... good = love... bad = hate.
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Here is my problem. Can you find one link that shows Crytek stating they have "the most advance character ever created". Its one thing to criticize a company for making something up, its another when you make something up. I did some digging and could not find a statement like that from Crytek so I will leave it up to you to provide the proof. The effects been turned up and the poly count dropped. This does not make they liars, deceitful or inept. It just means they decided to go a different direction where the effects are more important than the poly count.
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they did say it was probably the most detailed caracter ever made, polygons or triangles were not the only factor to sustain that statement and the caracter being already made it was not a promise but a fact
as any other developer they are welcomed to make positive changes as long as they are clear about them, which they were when they did
as far as we know it might still be "the most detailed caracter ever made" for a mainstream game, so yeah, ethomaz is the one who is unclear and needs to provide a list of more detailed caracters not only in polygons