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Machiavellian said: I have to call BS on that one. I expect such statements from a fanboy which I hope you are not touting that banner. Developers make mistakes all the time because they are human. They make PR statements which most times are just tweets or them talking to the press more than anything else. Yes, at the time of E3 they were pushing a much higer poly count for the main characters. Later in development, they decided to go a different direction. This happens all the time especially when tweaking and balancing a game for a consistent experience. Only fanboys get up in arms about numbers. As long as the end result looks just as good and perform just as good than thats where it matters. I hate to bring it up again but its like your statements on Drive Club and Forza. You keep talking about DC being 60 but its not, then you are comparing it to Forza which is 60 and making claims as if the two games are equal in their focus which is not the case. I believe its time to turn down the banner waving and stick to the facts. |
When I said DC is 60fps? Show me guy... I challenge you.
Fact: DriveClub looks better overall than Forza 5... and? The car model looks better in Forza 5?... and? Everything else looks better in DriveClub?... and?
Now about your first paragraph... they missed the target because they faced a limitation... so before try they make the "EVER" claim... so if they make the claim and didn't reach that they are wrong... nothing will never changed that and they need to be criticized.
After that they changed the things and started to work in others ways... if they other is working it is a good thing but it will never change the claim "EVER" because it is wrong.
I have my bias but I'm fine with that... I don't have double standards or banner... I'm honest and show the right thing wharever the subject is... I don't live in a world where if you like something in a game you can't dislike other thing.
And just for your hate... DriveClub is targeting 60fps and I'm not sure if the changes makes Ryse better.








