By using this site, you agree to our Privacy Policy and our Terms of Use. Close

kupomogli said:

I was going to say this.  This isn't dedicated, this is P2P.

Dedicated servers are where the server itself is the host.  Everything that is done from any player is first sent to the host, then to the other players simulataneously.  With a dedicated server being the host,  it's fair to everyone in the game.  You don't have one player who's the h ost and the information doesn't have to get sent to him so he already has more of a response time in game.

Also, not just 360, but just about all games on any console is P2P.  There are very few games that have dedicated servers.

There is no host advantage in this K:SF setup... all clients need to sent the data and receive the data from the server.

P2P you only sent and receive data to the client host.

The bolded part is what GG said about K:SF with exception of the batte stats... that will be made by one "master" client... batter stats didn't need to be refresed fast... kils and gameplay action yes and these are via server for every player.

If you want a example... K2 didn't have any avantage for the master player... K3 have advantage for the host player... play the two game and see the difference.... K3 is P2P... K:SF is like K2.