By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Sounds like a cool application, but I take issue with some of the arguments in the article. First, there's no mention at all of the Wii Fit series, the success of which clearly inspired this application, even if it has different bells and whistles. Second, the notion that this application is more important than the launch window line-up is misguided, in my opinion. I don't think consumers are going to purchase a $500 Xbox One and pay yearly subscriptions to get access to a fitness application, famous workout gurus notwithstanding, when they could choose a number of less expensive alternatives: get a gym membership, download some fitness videos, or, if they're intent on "gamifying" fitness, buy a Wii U and Wii Fit U. This last option would be particularly useful and cost-effective to the over 20 million people who already invested in Wii Fit Plus. For $20 they can upgrade to Wii Fit U (with "Fit Meter") and transfer all data from Wii Fit Plus over to Wii Fit U.

Is this a nice application and extra selling point for fitness fans who have zero interest in Wii U and lots of interest in Microsoft exclusives? Yes. But I don't see this as any type of killer app, especially considering the high cost of entry for the Xbox One.