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Source: Dualshockers.com

 

Microsoft’s Phil Harrison Explains that Xbox One’s Cloud Can Actually Improve Graphics

 


The  cloud feature of Xbox One has been discussed quite actively by developers and fans, and one of the points of contention is if it can actually provide enough computational power to improve a game’s graphics. Even the PS4′s Lead Architect Mark Cerny explained that “Trying to boost the quality of the graphics, that won’t work well in the Cloud.”

 

Yet Microsoft seems to disagree with that view, as mentioned today during his panel at Eurogamer Expo by Corporate Vice President Phil Harrison.

 

""It’s also about cloud processing and AI. This is where some of the computational effort of a game can be offloaded to the dedicated CPUs on the cloud, to make your game experience even better, better graphics, better lighting, better physics.

This is an example of where we think the the cloud is going to push the next generation of game development in new and creative ways, that will make the experience even more better.""

 

There you have it, straight from the Lion’s mouth: at least according to Harrison, the Xbox One will actually be able to count on the cloud’s power to improve games’ visual fidelity. Will it really manage that feat? And how? We don’t know yet, but we’ll hopefully see it in action soon.

 

As a bonus, below you can see a picture of one of the massive server farms that will offer their CPU power to the Xbox One’s cloud.


Lol! This again?

No the cloud can't improve graphics. The GPU does the rendering and you can't get more that what it can do. No matter what burden you take off the CPU the GPU is the limiting factor. We could argue about this all night but its a fact that the internet isn't quick enough for this especially at peak times. The latency would be too great for real time graphics.

Let them keep drinking the kool-aid as they wish LOL. I have already explained the dilemma but I guess their far to up in the heavens to do listen anymore. :)

so wait a leading software company that has been pushing for cloud tech for more than a decade, is lieing to the dev community which are their potential core users and will be the voice of the tech, just to push an agenda on their potential customer of one of their smallest market ??? makes perfect business sense...

while I don't expect better graphics from it, there is far more to it than just highly demanding  real time graphics games.... they are many things I could see using that... from little things to bigger things.... in a sports game you could organize online tournament, where you could have real time reactions to what is happening with other matches, take a soccer game you need a win by 2 goals to make the cut to the next round but the in the other game your competing team is winning by 1 goal so you need 3... you could have the crowd react in real time to that and the moral of the AI and your own team also react to that....
in turned based RPG you could have better renders of battles.... you could have games like magic have great battle animations.... you could offload a lot of the apps computing happening in the background, like they already do on phone apps...
in games like fable you could have everything molyneux was dreaming of with the city growing and famillies expending and characters growing old and all that goodness that is not happening on screen being ofloaded to the cloud and requested when needed...

no matter how hard people try to downplay it and even if we don't see anything right away, there is no doubt that having the possibility to use their infrastructure is a big plus whether it is for games or anything else.... having cloud capabilities dwarfs not having it especially at that scale....