FJ-Warez said:
This is pointless,... is more like "What do you want to be vs what he said and what we do think about it..." He never said anything about ingame video, but clearly said how Sony is pushing for 1080 content to make the game unavaliable to fit in one DVD (He is talking about video, not sound).... MGS and any other game of the saga relies and a lot in cut scenes... the game is almost a movie, and he said how is Sony pushing to use 1080 content what makes you think he is going to use the ingame videos??? Clearly you don't want to believe it... Second, the whole issue about the ingame videos, is this: "They are used to hide load times, they are made using existing data in the ram like models and textures, when you see any ingame video you are watching a lot of game content, thats the purpose, re-use existing data, thats how it works, thats why you can clearly see a big difference between in game videos and prerendered cut scenes..." If you want to believe or not, thats another issue, but most of the people here agree with the FMV taking a lot of space... so far you haven't give us a "real" reason to believe the opposite... |
I'm not saying what I want it to be. He didn't say "the games are prerendered", he has been stressing that everything in there is in-game. So Sony is "forcing"(he hesitated at saying this) him to do 1080. What does that have to do with whether the videos are prerendered or in-game? You act like what he said in that is more important than anything else he's said. He's said all of it is in-game...is that worthless to you compared to what else he said?
You say I'm saying this because it's what I want. But you seem to want the videos to be prerendered. You'r e basing this off the fact the he said Sony was "forcing" him to do 1080. Maybe Sony was just pushing HD content. Doesn't matter if it's prerendered or in-game. Now, let me stress this again SIXTY HOURS of UNCOMPRESSED audio. Do you realize just how large that is? As well as Video and Audio aren't the only data in the game. You create enough content, and it will build-up and become large. Maybe he was including this full quality audio into HD as that is often put in the HD push, surround sound and all.
All Kojima said was that Sony was pushing HD content, and in NO WAY said that they were pushing for this so it wouldn't fit on DVD. You're saying 1080 can't be rendered in-game? It HAS to be prerendered? Nice logic. You even said right there, there are a TON of cutscenes in MGS, maybe all that data for in-game videos builds up. After all, there must be a lot of polygons for a game to look that realistic...the data would probably build up quite quickly. Clearly you don't want to believe that small things can build up.
I know what in-game videos are. And I will say again, in a cutscene, you AREN'T doing anything. There are no values or a ton of extra stuff to process besides polygons, textures, and audio. No enemy AI is being handled. A bunch of stuff is going on during the game that is processed as well as the graphics. The in-game rendering is pre-written and pretty much linear from there while in-game so much different branches of things can happen. Don't tell me maxing out on processing doesn't degrade quality at all. The 1080p fact makes the difference much greater between the amount of processing.
Yes, an FMV takes up a lot of space. But building up of small things can create a result just as big. Think about all the different content. Just like spending small amounts of money can build up over time...data can to. Think about coupons, going shopping for food. You can end up saving $50 total on stuff you didn't save very much on in the first place. Small amounts can build up to huge amounts. An FMV isn't the only explanation.
PSN: Lone_Canis_Lupus







