| Wright said: Source: Dualshockers.com
Microsoft’s Phil Harrison Explains that Xbox One’s Cloud Can Actually Improve Graphics
The cloud feature of Xbox One has been discussed quite actively by developers and fans, and one of the points of contention is if it can actually provide enough computational power to improve a game’s graphics. Even the PS4′s Lead Architect Mark Cerny explained that “Trying to boost the quality of the graphics, that won’t work well in the Cloud.”
Yet Microsoft seems to disagree with that view, as mentioned today during his panel at Eurogamer Expo by Corporate Vice President Phil Harrison.
There you have it, straight from the Lion’s mouth: at least according to Harrison, the Xbox One will actually be able to count on the cloud’s power to improve games’ visual fidelity. Will it really manage that feat? And how? We don’t know yet, but we’ll hopefully see it in action soon.
As a bonus, below you can see a picture of one of the massive server farms that will offer their CPU power to the Xbox One’s cloud. |
Lol! This again?
No the cloud can't improve graphics. The GPU does the rendering and you can't get more that what it can do. No matter what burden you take off the CPU the GPU is the limiting factor. We could argue about this all night but its a fact that the internet isn't quick enough for this especially at peak times. The latency would be too great for real time graphics.








