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chapset said:
Wtf are they doing with the 8GB of ram?


If you have large worlds and high detail, you NEED a lot of RAM, but it doesn't make CPU and GPU faster: if its use allows to avoid level dynamic loading, it just allows to use most of the computing power available, if you need to keep a lot of or all the level loaded at high detail, youjust can't do without it.

@OP: I won't discuss the compromises chosen, but I want to say a thing, and this applies to every 8th gen console: obtaining 30 to 60fps @1080p res with high detail (or in other cases 60fps stable with lower native res and/or lower detail, but still in wordls wider and with higher detail and interactivity than last gen) with HW that is quite (or very in Wii U case) low-power consumption and quite low-price, so keeping costs and possible losses on HW reasonably under control since launch, and all this at the beginning of the gen, so most likely with dev tools, OS, system libraries and programmers' experience on the platform not at their best yet, is an achievement.



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