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Wright said:
pokoko said:

As for single-player, no.  I don't want my single-player to be internet-dependent.

 

What if the singleplayer games are already maxed out, and connecting to the cloud pushes it even better? That way you have a singleplayer game great on its own, that receives further benefits (not possible on the game itself) if you happen to be connected.

 

Also, great gif.

That sounds fine on the surface but it might also be a slippery slope that leads to EA-style rationalizations for single-player games being online-required.  Else you're asking developers to make programming more complicated for multiple situations.  For the most part, I think both next gen consoles will have plenty of horsepower for quite awhile, so I can't really see cloud off-loading really being needed for single-player games.

We're also still looking at the fact that most third-party titles will ignore both the PS4's extra top end AND the XO's cloud support so they can just code them the same.