Wright said:
What if the singleplayer games are already maxed out, and connecting to the cloud pushes it even better? That way you have a singleplayer game great on its own, that receives further benefits (not possible on the game itself) if you happen to be connected.
Also, great gif. |
That sounds fine on the surface but it might also be a slippery slope that leads to EA-style rationalizations for single-player games being online-required. Else you're asking developers to make programming more complicated for multiple situations. For the most part, I think both next gen consoles will have plenty of horsepower for quite awhile, so I can't really see cloud off-loading really being needed for single-player games.
We're also still looking at the fact that most third-party titles will ignore both the PS4's extra top end AND the XO's cloud support so they can just code them the same.