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I had the same problem with wrong information because the changes they did to the multiplayer is making the killzone sf story about frame rates realy confusing.

Just because of the feedback from FPS players they have tried to boost the multiplayer 30 f/s to full 60 f/s.(while the campaign remains 30/fs)

The multiplayer runs alot of time on 60 frames, we all know what happens when everyone is throwing a granade at the same spot and focus their view on it (just an example)

If a game runs 60 frames alot of time imo thads enough, atleast they tried to get full 60 f/s, just because gamers told them they want and need it.