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CGI-Quality said:
fatslob-:O said:
CGI-Quality said:

I highly doubt there will be issues. Besides, TressFx works on their cards.

It works alright but how about the performance impacts ? Nvidia also has to worry about devs choosing light indexed deferred renderers instead of tiled deferred or regular deferred renderers. Just because all these effects can be ran on nvidia cards don't mean that it will run good. :)

We've only heard one side of things, while nVIDIA hasn't said anything of their upcoming plans. It's pointless to claim "who's in trouble" based on that.

As for TressFx, like most things that are system taxing, if you have the hardware to run it, and the feature is optimized (which TressFx was about 75-80% at the time), you'll get solid performance. On lower end cards, both AMD and GeForce, TressFx can cause significant system impacts. On my GTX 690, a GeForce card, no such problem.

And, just an FYI:  I never said that all AMD features will run "good" on nVIDIA hardware, I said it can be done. 

Any card that is basically not a GCN card will encounter some performance issues with tressfx (This includes AMD's older HD6000 series and under too) but seeing as how you have a gtx 690 that was mostly no problem for you. Depends on how you define "trouble" and I mean trouble in the sense that AMD can now play extra dirty against nvidia potentially. Got to remember all of these consoles are now under AMD's mercy so if anything I can see AMD calling alot of shots LOL. I dearly worry for nvidia users too seeing as how this is a big threat to their experience on geforce. I seriously hope AMD was about open source and integrity otherwise they were all just talk because what AMD could start doing is having games exclusively use the mantle api only therefore possibly locking out nvidia owners too which sucks.