Mythmaker1 said:
Horror games are a good example, I think, because the best horror games are not about having fun. They can be exciting or engaging, but they can still be "good" without being "fun." Or think about books or movies. There are a lot of stories or films out there which are not meant to be fun. A different argument in a similar vein as mine is in Extra Credits: Beyond Fun. |
While I agree with this sentiment, that many people (and I would say now-adays probably most) play video games for something other than primarily fun (usually competitively like a sport) the counter argument would be that people might derive fun from things like being scared or competing, etc.
I realized a few years ago that I lack the taste for games that derive their fun primarily from things like horror, competition or even deep complex storylines, etc. Now don't get me wrong those things when done correct can be amazing (and some of my favorite games have several of those things) but if the primary focus of the game is not gameplay that on its own is fun to me I get turned off.
A great set of examples from the last gen for me are the Assassin's Creed and Mass Effect games. While they both have very intriguing storylines, look great, etc. I had trouble playing them and especially beating them (don't think I've finished any of those games except AC3 but that was for a review I was doing so I made myself). Conversly I read up on the storylines (and watched some videos) of both games and very much enjoyed that, the actual gameplay however felt like a chore.








