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Chandler said:

Except that they dumped seven more months of development time into it. Seven more months of develoment costs and salary. Seven months in which Ancels team could have worked on another project (Hello BG&E2 and goodbye). Seven months the game could have been on the market by now, releasing in a better situation on a platform that didn't have a significant release in months. Not to mention that they alienated a bunch of people with how they timed and handled the whole multiplatform/delay situation.

It's a shame that your school knowledge of subtraction and addition isn't quite enough to accurately display interactions between events in the real world.

While I think the whole idea that Wii U fans didn't buy Rayman out of spite is a little ridiculous, why do people seem to act like that idea only applies to the Wii U.  Perhaps they alienated PS3/360 fans by initially ignoring them, and then releasing a game that had much of its gameplay centered around an accessory they don't have.

Maybe if it had started as a PS3/360 game it could have released last year since they already had the engine and experience.  Perhaps Ancel would already be knee deep in BG&E2 development.  Now I don't think this would have actually been the case, but these hypotheticals swing both ways.

Also I really doubt those 7 extra months of development had costs 166% higher than the initial development cost.  Especially when all year people have been arguing about how these Wii U ports selling less than 100k were actually profitable and worth putting out.