As I understand, the only "audio" the GPGPU PS4 may do is raycasting audio where it needs to know the 3D render models positions.
The GPGPU will NOT be used to do audio sound effects like audio mixing and such, it would be a wholly inefficient job. The CPU will have to do those effects. Anyway in most cases those effects are really not much demanding on the CPU and most of the time it is the question of the volume of the audio stream.
For raycasting audio the XOne will need to use its own GPGPU. Apparently the XOne would also need to use its Jaguar for some effects like reverbs which are not done in Shape.







