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zarx said:

You really think they will take it that far? I was kinda thinking something a bit more portable than that, sure it was designed to expose all the latest features of GCN but that doesn't neccesserily mean that it's as low level as a console API. I guess I imagined something like a striped down OpenGL without all the legacy support and general bloat that contrains OpenGL, and a featureset that exposes all the latest features in GCN as well as presumable support for hUMA. Most of the improvements layed out in the slides seem to be about removing CPU side overhead. I guess they do mention lots of low-level optimisations which would could mean hardware specific tweaks.

It would be kinda a shame to buy a new AMD card in 5 years and suddenly old games look and run worse than a much weaker older card because Mantle is'nt supported anymore. I wonder when they will release more info on it, are their any whitepapers available yet?

So the "low-level" is just PR word after all... the API will be close to DirectX/OpenGL