ethomaz said:
That's not fixed... the dev can choose how to use all the 18 CUs... it can use all for graphics or 12 for graphics and 6 for GPGPU (not necessarry audio). Cerny said that about this 14 CUs rumor. Digital Foundry: Going back to GPU compute for a moment, I wouldn't call it a rumour - it was more than that. There was a recommendation - a suggestion? - for 14 cores [GPU compute units] allocated to visuals and four to GPU compute... So if you are not using all the CUs for graphics you are incentived to use for GPGPU. http://www.eurogamer.net/articles/digitalfoundry-face-to-face-with-mark-cerny |
So, PS4 GPU has 14CU's for Graphics as priority along with standard GPGPU uses and 4CU's are customized for more GPGPU(with more ALU) and can do Graphics as well. But, these 4CU's are does better General computing when used than Graphics so this can lead to better physics.
GAMING is not about spending hours to pass/waste our time just for fun,
its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).
So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.
PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.
Xbox is always about Online and Shooting.
Nintendo is always about Fun games and milking IP's.







