| Mmmfishtacos said: It doesn't seem like sound processing cost much, I've been reading 20 Gflops at most, considering the ps4 gpu is 1.8 Tflops it's just a drop in the bucket. and if the run it in holes when the Gpu can afford it, it shouldn't affect graphics at all. |
Except Raycasting Audio the audio processing uses little CPU/GPU... PS3 have the best auido setup last gen and it was made on Cell (to be fair it used little processing from the Cell for that).
The Jaguar is more weak but I'm sure less than one core of it can do the job but both Xbone and PS4 won't need to use it because they have dedicated audio processors... just something more complex will use the CPU or GPU.
The Xbone audio unit is strong (these 20 GFLOPS) because they need to processe any audio related to the voice recognition playing game... PS4 didn't need to do that.
Side note It's a coincidence that AMD launched a new tech for audio processing in GPU in the same day I posted this thread 







