Zappykins said:
It's a pretty neat chip, here is some more info on it: "The audio block is completely unique. That was designed by us in-house. It's based on four tensilica DSP cores and several programmable processing engines. We break it up as one core running control, two cores running a lot of vector code for speech and one for general purpose DSP. We couple that with sample rate conversion, filtering, mixing, equalisation, dynamic range compensation then also the XMA audioblock. The goal was to run 512 simultaneous voices for game audio as well as being able to do speech pre-processing for Kinect." http://www.eurogamer.net/articles/digitalfoundry-vs-the-xbox-one-architects But like you say, the PS4's audio chip will do basic things fine, but for more advance stuff you have to go to the CPU and/or GPU. The more free you can keep the CPU and GPU doing their things the better. |
People complain that sony fans go to MS posts to compare, and do the same here... and in a post that no one said PS4 Audio chip is better than Xbone... but you felt urged to come here and show which is better.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







