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Stinky said:
Alby_da_Wolf said:

But even for far away scenery graphics


I don't think MS has ever implied that their cloud compute would be directly rendering graphics. Consider that offloading heavy compute tasks such as AI pathfinding frees up local resources, which indirectly leaves more capacity for local rendering.

Yes, I agree, but since so many people still think it could be used for graphics too, I was just trying to figure out how it could be done and the problems that could arise from all the existing limitations and the compromises these could force to accept. One possible compromise could be to encode (in a lossy and highly compressed way) far away graphics computed by the cloud as a video stream to send them back to the client, but, as I wrote, I suspect that could solve one problem (bandwidth) and create several bigger ones.
About that, Cerny said an obvious thing, but it looks like even repeating it thousands times, and confirmed by techs too and Microsoft itself, isn't enough to persuade some people.



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