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Some leaks are starting to out...

  • PD is deservingly proud for managing to implement dynamic tesselation on PS3
  • Youtube sounds are in fact different from actual life-sounds and real-life sounds are hard to implement
  • Sound processing takes lots of RAM from PS3 (for those who don't know, PS3 does not have separate sound-processor, it is the Cell GPU that does almost everything, from graphics to audio and it is pretty much choked when doing 7.1 surround for instance, op.a.) so sounds have to be compressed
  • PS4 will offer much more flexibility in the sounds area
  • Players without internet should not worry about "Day 1 patch" - they will get all content
  • 12 % increase of the resolution compared to GT5, GT6 will be 1440x1080p
  • Better lighting
  • Suppression of pixelated shadows (alpha maps)
  • Clean smoke
  • More animations on the track
  • No tearing
  • Refined textures
  • Top Anti-aliasing

http://www.gtplanet.net/forum/showthread.php?t=288525

GT Planet posted a new Interview with Kaz... some highlights (I didn't read all the interview yet):

  • Confirmed 20x20 km of Course Maker
  • Car Maker in thinking
  • B-Spec integrated in the A-Spec (as in GT4)

http://www.gtplanet.net/kazunori-yamauchi-tamir-moscovici-interview-jff-2013/

More to come soon.