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SlayerRondo said:
Kasz216 said:
Cubedramirez said:
DJEVOLVE said:





Examples.

http://www.huffingtonpost.com/2013/04/04/dianne-feinstein-video-games_n_3016703.html

http://thehill.com/blogs/hillicon-valley/technology/277781-dem-bill-would-ban-sale-of-violent-games-to-minors

The Anti-videogame lobby is basically "Everyone in congress" but they can't get past that tricky first ammendment.

 

The NRA actually did have a point there too.  Videogames and in general our culture of violence has a LOT more to do with violent acts than guns.

Both are very negligable, the big difference is that we aren't on a guns forum.

The NRA does not have a point actually. The top ten nations in terms of violent video game consumption contain nine of the least violent nations. America is the exeption to this and guns are the outlier along with an extreme crime rate.

Also using guns has been shown to increase violent tendancies temporarily just like video games but to a greater degree, not to metion the increased ability they provide for these outliing killers.

The causal link between violent media and actual crimes does not exist like the clear link between guns availibility and mass shootings.

But I still oppose gun restriction along side video games restriction as I believe freedom comes at a cost we should be willing to pay. It is just the absurdity of people who support the second amendment comming after thoose who support the first.

You are joking right?


Videogames are expensive, therefore, they are most consumed, violent and non, in richer societies which tend to have less crime.

Actual causation and correlation goes a hell of a lot deeper then that.

 

Nor am I talking about "temporary violent tendencies" analysis.  I'm talking about culture.  As in a persistant state of people being more violent due to culture being more violent.


Which is why you get those temporary increases when firing guns.  Media and games assosiate firing the guns with more violent acts, so you do when you fire.  Hence the trigger.