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Dr.EisDrachenJaeger said:
If you want to talk about value proposition go ahead, but you ought to make it clear^

This is the original post:

In this thread here, where I was asking from a personal experience level to give me ideas of what I am missing from the second screen experience, it ended up being morphed int something else and I was seen as having an agenda or something.  Also, what came up is that "The Wii U isn't selling well, because of the lack of compelling software".  This is the thread:

http://gamrconnect.vgchartz.com/thread.php?id=168973&page=1#

Ok, my question is this: If it is all about the software, and Nintendo's offering having compelling software, and that makes a difference, why did Nintendo release a system with a second screen?  What is the point of the second screen if that isn't a reason why people will buy systems?  In short, if it is all about the software, then why the second screen.  If it is about software that uses the second screen as a key differentiator, then what software would make people think the second screen is a must have feature, and choose the Wii U over it?  This can be multiplatform third-party that have the Wii U the preferred way to play over the PS4 and XBOX ONE, or signs that the Wii U is getting third party exclusives.  If it is Nintendo's offering, they what new or older IP using the second screen makes the second screen compelling?

In short, why does the second screen matter?

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What is the point of the second screen as a differentiator if all that matters is the software?  That was the original point.  It is a chance for people to argue for the power of content.  Failing that, they then can argue how the second screen will win over sales.  Because, excluding software and the second screen, what exactly does the WIi U provide?