According to Greenawalt, developing a cutting-edge racing game in this generation is about resolution and frame rate, as well as subtle details, like shaders, light simulation, and physics. It’s also about creating imperfection to achieve levels of details only found in real life, like small blemishes in a paint job or AI opponents that make distinctly human-errors while driving.
Yes to 1080p60, bollocks to blemishes in paint jobs. The next generation of racers shouldn't be fixating on subtle details in the look of cars, the cars look good enough. Instead it should focus on different track conditions imo. No cloud, but rain. Seasonal changes, time of day changes. AI drivers that make human errors is nice, but not essential. Slipping and sliding at dawn on a wet late fall Spa strack, much more interesting.







