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kirby007 said:
JoeTheBro said:
kirby007 said:
JoeTheBro said:

Unless the XBONE is selling way less than both the PS4 and Wii U, devs will optimize their games as much as possible. First party games will still look better, but not by much.

Devs understand the cloud just fine and have been utilizing it this whole generation. If devs had good net code this gen, they will have good net code next gen.

Just like when playing multiplayer(which will be the main use of the cloud), you will be able to feel if you have a good connection or not. Also since practically every game that will use the cloud will be online multiplayer/mmos, you will be booted from the game, just like this gen.


so back to the point, where am i off base?

Thinking that the cloud will be used for graphical advancements creating the need for an offline version of the game.

how is it off base if its true?

Fact: a game will use 100% of the power of an xbox one
Fact: " for every Xbox One we're provisioning the CPU and storage equivalent of three Xbox Ones on the cloud. We're doing that flat out so that any game developer can assume that there's roughly three times the resources immediately available to their game, so they can build bigger, persistent levels that are more inclusive for players"

result: a xbox one connected to the cloud will have several benefits when computing

 

 

and a sidenote on the first part of thread title fact if the cloud server gets an upgrade a xbox connected to the cloud will have more external power available.

Are you serious? Thats just MS PR speech. The net just isn't quick enough for graphical improvments via the cloud. It might be in maybe 10-15 years time though maybe. If your clinging to that hope that the clouds will give the 3x the power bollocks then your gonna be mightily disapointed just like the DGPU nonsense.