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ethomaz said:
kirby007 said:
ethomaz said:
Firstly the Cloud can't be used to render/compute any part of the game that is reactive... so 90% of the code can't be done in Cloud... only parallel non-reactive code can be done on Cloud.

Second... nothing changed... even with always online the dev will need to have a backup code that works offline... the game will have to run even if you are offline.

Cloud won't give you more power or graphics... it will enhancement the experience with better non-reactive simulations data. And nothing done on Cloud can't be done in a dedicated server... there arw nothing new with the Cloud because Cloud are a cluster of dedicated servers.

how serious is this post if you contradict yourself within 3 sentences?

then again it is not my loss if you can't see that the cloud/serverbased tech is gonna be quite the innovation future in the next few years. i have never seen you take into account future innovations, just based on current situation. if you can't do that then you can't see the tech improving.

im gonna pull a JL and say at the end of this gen the cloud will triple its power per xbox one!

There is nothing innovative in the Cloud.

Now I failed to see where I contradicted myself in the bold part because the two comments are the same lol.

the server base isn't , but itself is in the scope and its available for a console



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