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kirby007 said:
Frequency said:

I would have preferred less cloud servers and a cheaper console, I don't want to buy a console knowing 3/4th of the thing is on paid rental.

Also those thinking the cloud will have an impact on the visual aspect or even for a moment directly influence frame rates or textures are barking up the wrong tree, you could have 100mbit net and it still wouldn't be suffifient for that, there's a reason why cloud computing doesn't do live data, folding for example assigns jobs these jobs are they downloaded and proceeded locally, the Xbox one then attempts to do this in reverse, assigns a job to a cloud server and the server processed it and returns the result, this is only good for small chunks of data such as profile data (I will go into detail on what exactly Sforza does with the cloud if you try telling me I'm wrong).

Processing live data isn't going to happen in this generation and probably won't in our lifetimes.

The scale and cost of offloading live processing to a server is more than the cost of simply improving the processing ability of the local device.

 

But go ahead and believe the vs people are spinning, I'll be sure to bring you back to earth when my Xbox one arrives and I analyze the cloud usage of each game in stark detail.

you assume a very slow technical advance while the general trend is actually increasing, if you read some off the stuff its already in the first stages, not gonna say it does alot but the start is there.


As soneone that spent a good few years of their life writing networking frameworks for modern games, I don't see it, we struggle to get 64 players in a single game at once without massive lag, we struggle to pull live stats from active players without end of match stat syncs, we are not even close to the reality of live processing, you're all being taken for a ride.