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Firstly the Cloud can't be used to render/compute any part of the game that is reactive... so 90% of the code can't be done in Cloud... only parallel non-reactive code can be done on Cloud.

Second... nothing changed... even with always online the dev will need to have a backup code that works offline... the game will have to run even if you are offline.

Cloud won't give you more power or graphics... it will enhancement the experience with better non-reactive simulations data. And nothing done on Cloud can't be done in a dedicated server... there arw nothing new with the Cloud because Cloud are a cluster of dedicated servers.