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fatslob-:O said:

 
@Bold I got it from this "And why are you comparing Wii U to GCN at all?"

Next time refer the wii u as VLIW.

I don't know about you bro but a 64 bit SIMD engine is pathetic the PS2 had a 128 bit SIMD engine so why not the wii u ?

BTW the PS4 and X1 probably features a 256 bit SIMD engine

Now that I look at the cpu more and more it's just modified ibm broadway or gekko only this time it has 3 cores with higher clock speeds and maybe some new instruction sets. That same ibm broadway processor also features the same 64 bit SIMD engine as the ibm gekko. Shame on nintendo for not moving on to a more advanced cpu architecure but instead they keep it practically the same as gamecube to get teh backwards compatibility.

We were talking about GPGPU, and then we strayed to how VLIW is inefficient compared to GCN. Later, I then asked why are you comparing Wii U (VLIW) to GCN when they're not the same architecture. I'm still confused on how you brought in "Gamecube" into this. I merely stated that GPGPU will play an important factor in all 3 consoles with GCN being easier to use than VLIW. If you thought I was talking about Gamecube, well your reading comprehension skills have failed you at that line. 

http://www.neogaf.com/forum/showpost.php?p=50767125&postcount=3756

Pathetic? Well, maybe compared to an i5 and a multi-hundred dollar CPU, but for a 32-bit x 2 Paired singles CPU (which is technically a "form" of SIMD) clocked at 1.24ghz (if we use Broadway as a base, just increase clocks) it's actually very competitive with a more modern design like Bobcat, which is the predecessor to the Jaguar (2 of the 8 cores are reserved) that we'll be seeing in PS4/X1. Core-for-core, taking advantage of eachother's capabilities (and based on these tests), Espresso and Jaguar should not be too far off.