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snowdog said:
ninjablade said:
snowdog said:
ninjablade said:
snowdog said:
I do find it amusing that so many people are referencing the Digital Foundry article. It's complete nonsense.


lol the best part is the DF article makes the wiiu have double the amount of shaders when in reality the wiiu is most likely a 160sp gpu.



It's only likely to be 160 if you completely ignore the fact that the ALUs are 90% larger than they need to be to make that true. It's actually more likely to be an 'odd' number between 160 and 320, and closer to the upper value. I'd say that 300 or so is more likely than 160 personally.

i just dont see how developers would say its only slightly faster or on par if it was 300 sp, all signs point tio it being a 160sp modern gpu, mening it slighlty better then the 360 gpu, cause if it was a modern 320 sp gpu it would blow 360/ps3 out of the water, pluse you have extra ram, there is just now way there would be that many inferior ports if it was  320sp all imo of course.



The 'inferior' ports (and which ones are you referring to by the way?) are more to do with porting from the PS3 or 360 which have completely different console architectures compared to the Wii U. You have to remember that both consoles run 'CPU heavy' with the vast majority of floating point work being done by the CPU, the CPUs are in-order with multithreading and neither consoles have dedicated silicone for sound, IO or OS functions.

And that's before you take into account that the launch titles had the majority of the work done by second tier developers, with unfinished dev kits and tools and were rushed to make launch.

As far as ports are concerned you need to look at Watch Dogs in November and compare it to the PS4 and One SKUs considering all 3 consoles share a similar architecture and are believed to be ported from the PC.

is the WiiU version being ported alongside the PS4BOne versions, or is it done by second tier teams?